← Program Cockpit

Athlete 360

Aidan Mizell

Available physically; academic eligibility needs attention.

Full
Clearance: full · WR #11
PositionWRJersey#11Height6' 2"Weight185 lbsExperienceJunior

Ask about Aidan Mizell

On-box Nemotron · verified

Start with a staff question:

2025 season stats

Real · sports-skills
General
Games Played8
Passing
Team Games Played12
Total Touchdowns1
Total Yards From Scrimmage177
Yards From Scrimmage Per Game22
Quarterback Rating39.6
Rushing
Team Games Played12
Total Touchdowns1
Total Yards From Scrimmage177
Yards From Scrimmage Per Game22.1
Receiving
ESPN Widereceiver Rating307.00
Long Reception23
Receiving Touchdowns1
Receiving Yards177
Receiving Yards At Catch177
Receiving Yards Per Game22.1
Receptions19
Team Games Played12
Total Touchdowns1
Total Yards From Scrimmage177
Defense
Solo Tackles1
Team Games Played12
Total Tackles1
Scoring
Receiving Touchdowns1
Total Points6
Total Points Per Game6.0
Total Touchdowns1

Performance

Simulated signals
Acute load2781
Chronic weekly load2753
As of2025-11-07
How this was computed

Readiness and ACWR come from the vault-engine metrics over a 28-day signal window. Fail-closed when history is insufficient.

Health

Simulated · HIPAA-gated
Sleep (est.)7.7h
HRV 7d84.80
HRV 28d85
Clearancefull

Academics

Simulated · FERPA-gated
GPA2.35
EligibilityAt risk
Study hall2/4
  • College AlgebraD+
  • Nutrition ScienceC
  • American HistoryC-
  • Public SpeakingB-

Notes

Simulated · AI-summarized
  • Athletic Trainer2025-11-07

    Weekly screening clear; status current.

    Full note

    Weekly medical screening — no new findings; participation status reviewed and current.

  • Head Coach2025-10-28

    Practice tempo looked sharp.

    Full note

    Practice tempo looked sharp; keep him in the rotation plan.

  • Athletic Trainer2025-10-27

    Soft-tissue load elevated mid-week.

    Full note

    Soft-tissue load elevated mid-week; recovery protocols in place.

Film

Roadmap · Cosmos

Practice and game film with on-box Cosmos insights will land here — reserved for the NVIDIA multimodal path.